简介
Mac OS X 总体结构
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| 来自参考资料1 |
图形栈体系结构
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| 图形栈 |
Quartz Compositor:窗口管理器
Quartz Compositor is the windowing system in Mac OS X. It is responsible for presenting and maintaining rasterized, rendered graphics from the rest of the Core Graphics framework and other renderers in the Quartz technologies family.
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| 来自资料1 |
Quartz Compositor is the sole facilitator for the placement of
rendered bitmaps into the memory of the graphics card.
整体渲染流程遵从如下步骤:
- The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime,
or other process is written to a specific memory location, or
backing store.
- The Compositor then reads the data from the backing stores and
assembles each into one image for the display;
- The Compositor writes that image to the frame buffer memory of the
graphics card.
Quartz Compositor only accepts raster data, and is the only process that can directly access the graphics frame buffer.
In managing individual windows, Quartz Compositor accepts a bitmap image of the window's contents from its renderer, along with its position. The choice of the renderer is up to the individual application, although most use Quartz 2D. Quartz Compositor then acts as a "visual mixing board," by adding the given window to the whole scene for the display.
In its role as window manager, Quartz Compositor also has an event queue which receives events, such as key strokes and mouse clicks. The Quartz Compositor takes the events from the queue, determines which process owns the window where the event occurred, and passes the event on to the process.
Quartz Extreme : GPU Acceleration for Quartz Compositor
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| 来自资料1 |
Mac OS X v10.2 introduced Quartz Extreme: graphics processor (GPU)
acceleration for the Quartz Compositor.
With Quartz Extreme, no central processor (CPU) cycles are utilized for scene composition. Quartz Compositor runs using the graphics processor (GPU) by encapsulating each rendered backing store in an OpenGL texture map or surface. The GPU then composes the surfaces and maps to provide the final image, which is delivered to its frame buffer.
Quartz Extreme only uses OpenGL commands, and requires a graphics card
connected to an AGP 2X or faster bus (including AGP 4X, 8X, and PCI
Express), supporting textures and maps of arbitrary size, since many
of the renderers have no size limitation (Quartz 2D for example).It is
automatically enabled on Mac systems with one of the following types
of graphics cards:
- AMD (ATI) Radeon, AGP-based, 16MB VRAM minimum, or better
- NVIDIA GeForce2 MX, 16MB VRAM minimum, or better
SeeAlso
- Apple OpenGL and Quartz Extreme
- Quartz Compositor
- Mac OS X OpenGL Capabilities Tables
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